Individual Gamification
Miriam Gitlin
I would like to see non-competitive forms of gamification. In other words, gamification that encourages an individual to keep participating and progressing, but not as compared to others. Points that can be traded in for rewards, stars or other visual ability to see your progress, being able to "level up" based on participation or course completion, bingo boards, etc.
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Siobhan
Merged in a post:
🎮 Adding "Gamification" 🎮
Anastasia Hawkins
Adding a level-up system can create more engagement and brand loyalty on the users profile. Members can level up their points by replying on comments, creating a post, participating in certain events or quizzes etc. And possibly redeem the points for "rewards" by prestiging etc. These rank up systems can be useful towards matchmaking as well because this can cause ranks to match up with people who are at a similar "level" as them. Things to consider about this as well will create: more competition, points farming etc. But the overall idea is to build and create a more engaging and loyal community. (Similar to how credit cards are used; receive points to redeem for a flight to go to hawaii etc.)
Nick Barba
Merged in a post:
Maintencen of Certification (MOC)
Amando Boncales
- When we initially establish a membership or a group
- A checkbox or other selectable option for "Maintenance of Certification" should be available.
- If this option is selected, the user will be presented with a dashboard (see attachment) that details the number of required hours to keep the certification current.
- The user will manually upload any proof of activity or proof of certification (artifact), whichever is applicable.
- The upload of the artifact with the hours reward on it will be approved by the admin.
This is not nearly as difficult as it sounds.
Please let me know if any of you need further explanation, and I will be happy to assist.
This feature would undoubtedly attract the interest of professional organizations that are looking for membership management software and would be interested in purchasing your product.
You could, in point of fact, include this as a component of the gamification that you all are currently considering whether or not to include in your software.
In essence, it is a form of gamification.
Jill Bucher
I was just looking at Mighty Networks gamification features today and I really liked that they had a streak for logging into the community and that people would get a certain number of points per login.
The points could then be used to recognize other members for positive behaviour, like posting something inspiring or being welcoming or supporting.
Based on the community values, you could customize those and pick up to 5 that members can reward other members with. And they show up on their profile.
As someone that usually hates gamifications and leaderboard and such, this non-competitive more uplifting version was really interesting.
I can also see this work for getting access to certain part of the community based on rewards received or based on points. Though if they can 'purchase' with points, they will probably not 'spend' them on other members as much, so maybe those two would need to be separate.
Jeroen (CTO 👨💻)
https://nas.io/ does this very nicely and they are very tailored to "challenges" with a good points structure for streaks, how fast you do the assignment etc. And a nice animation on how you progress up/down the leaderboard.
Scott Andrews
It would be cool if certain gamification rewards could be physical or digital products. Opening courses is obvious, as that's what Skool does. But going deeper and with more options is what I'd like to see. Also, gamification WITHIN courses, similar to Xperiencify, and where you can launch with it Enabled OR disabled, and added later, as gamification to that granular detail can delay a launch. It's better to get launched and improve than delay until everything is perfect.
FITNESS RELOCATION
Just watched "a YouTuber" decide to go with Circle (over Skool) because of how Circle handles Gamification. Then I searched the HB Roadmap and came across this Feature Request. 639 Votes - WOW! Any news about Gamification being added to HB yet?
Luke [Worm People]
We’ve made our own set of achievement groups and benefits - but still feels hacky. Glad to share how we approached it if helpful for user research activities. This approach vastly improved engagement.
Jaco Uys
Just hopping on to say this would be a game changer for member engagement, I'm an annual member and would really love to see this feature asap..
REASONING.
If you run a free community you can reward members based on activity to unlock premium sections..
You can also give points as members complete courses or answer questions in the community..
Nathan Maingard
Dropping back in here to once again request that we get proper gamification. Skool does this so well, and it works to support engagement. This has over 600 upvotes, surely it should be a priority at this point? Thanks, team!
K
Kevin Laylor
Nathan Maingard 100% agree. At least an update to state this request is heard loud and clear and looking into it.
Aaryan Salman
Nathan Maingard couldn't agree more! This is where Skool does well. Non-competitive gamification is a great way to engage community leadership amongst members.
Marion Trotté
Nathan Maingard this would be such a great way to engage members !! Please Hb !
Thomas Gabelle
Hey I appreciate the current focus on non-competitive forms of gamification, as it encourages personal progress without direct comparison to others. I believe that a system similar to the one I’ve seen in other software could be a valuable addition to your platform.
This system allows community managers to configure point distributions based on specific actions like creating posts, receiving replies, reactions, or providing solutions. Members earn points for participating, which encourages continued engagement.
Additionally, the ability to turn rankings on or off provides flexibility, allowing for a competitive or non-competitive environment based on community preferences. Implementing points that can be redeemed for rewards or visual progress (e.g., stars or levels) could also enhance user motivation and participation.
I think incorporating something like this would greatly improve the user experience by offering flexible gamification options that still focus on individual growth and progress.
Rankings System: There’s an option to activate or deactivate a ranking system that highlights members who engage the most within the community.
Points Configuration: Points are awarded for various actions such as:
• Creating a post
• Receiving a response to their post or comment
• Receiving a reaction to their post or comment
• Replying to someone else’s post
• Providing a solution to someone else’s question
Customizable Points: Admins can adjust how many points members get for each action.
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